Visual3D.NET
provides a robust terrain system which enables you to build multiple
infinitely large custom and real world terrain environments anywhere on
the globe with easy to use visual tools.
Terrain System Features
Support for Real Earth Locations: Import real world terrain data and render it in 3D. Support for DTED, ESRI, Topographic data, and LCC imagery. No Size Limits: Build terrain without size limits Move from Outerspace to Ground Level: Visual3D.NET supports
the ability to build and view terrain anywhere on earth through a
Google Earth style interface that allows you to zoom from outerspace to
ground level seamlessly. Stream Terrain Data Remotely: Store terrain data on a remote server and stream it to clients anywhere in the world just in time. Real-time Terrain Deformation: Support for realistic realtime terrain deformations such as craters, excavations, erosions, and more. Support for Procedural Content: Support for procedural
rendering of land-cover features such as trees, river and road
networks, buildings, terrain textures, and more based upon landcover
maps or user-defined scripts and algorithms. Multiple Levels of Detail: Move through resolutions from 100km to 1m that seamlessly blend together. Urban Area & Building Generation: Automatically Create buildings from satellite imagery of urban areas GIS Data: Load GIS Data and apply it onto your world Support For Import/Export of Multiple Terrain Data Formats: - 3D Terrain — OpenFlight, DTED, DBDB5
- Raster maps — GeoTiff, CADRG, .bmp, .png, .jpeg, etc.
- Vector data — DFAD, ESRI shapefiles, .dfd
Build Real World Terrains using Visual3D.NET Earthbuilder™
Using
the Visual3D.NET Earthbuilder™ terrain creation system, you are
provided with tools that make it easy to create real world terrain
environments




Features:
Build Terrain on a Global Scale:
Earthbuilder allows you to build custom terrain environments anywhere
on the globe with Earthbuilder's google-map style interface. Build
multiple environments across the globe and then manage and command them
with a tool that lets you zoom from space level all the way down to 1m
resolution.
Terrain Editor:
Modify terrain heights and textures and place landcover features
visually. Quickly build your desired landscapes with a visual object
placement tool that allows you to quickly place trees, brush, buildings
and other similar features. Procedural Feature Generation: Procedurally generate roads,
rivers, water systems, forests, urban areas and more with custom
procedural scripts that can be directly edited via Earthbuilder. Build your Simulation in Tandem: Since Earthbuilder is part
of the Visual3D.NET toolset, you can switch back and forth between
Earthbuilder and other Visual3D.NET design tools in a single session.