
Asset Creation & Importing
Working with tools for modeling, texturing, animation, physics setup, and rigging
- Supported Formats
- Digital Content Creation (DCC) Tools
- 3ds Max
- Maya
- SoftImage XSI
- Blender
- Asset Creation (Techniques & Optimization for Visual3D.NET)
- Asset Exporting
- Exporting from Visual3D.NET
- Asset Importing
World Building & Terrain
- GIS1 File Formats
- So that you can import your own terrain using our GIS1 terrain
system (the system that will soon be obsoleted by GIS2). It's not the
easiest system to work with (for now), but for those who are anxious to
get moving with their own projects, this should get you started and
moving.
Particle Systems & Effects
Scenario Design (Mission Editing)
Scene/level design, environment setup, and mission editing
Entities, AI, & Scripting
Programming with Visual Studio