Compiling and Running Your Custom World

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  1. Automatically starting World Launcher after a project has been build

(This seems not to work in the Express Editions of Visual Studio)

http://byfiles.storage.msn.com/y1ppAL4gxToSZ3xiovWrmd_fjGqXnJpQaBeX8c4bX4m9cOnHeVup6kXkg1x1SfUXmtt?PARTNER=WRITER

Right click onto your project in solution explorer and select “Properties”. 

http://pttbga.bay.livefilestore.com/y1pnTtW9HC2sWZxzBy2IB7W6OZ0ommnoNhyQbJXEzBfErDPTsqgPqp3jW47M_f1KlENHRhevA-BoQBp2bU6SdN-KQ?PARTNER=WRITER

 

Now in the textbox type in “../World Launcher.exe” or click the button next to the box and select the file yourself.  

Thanks to najak for the nice pictures.  

 

 

 

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